10 REM SCREEN BORDER SET UP FOR BOUNCING BALLS 20 REM 30 IFA=0THEN PRINT"[147]LOADING BBALLS.IRQ":A=1:LOAD"BBALLS.IRQ",8,1 40 PRINT"[147][176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174]"; 50 FORX=1TO23:PRINT"[221] [221]";:NEXT 60 PRINT"[173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192]";:POKE2023,125 70 SYS49152 80 GOTO80